Having a custom-made board game made is one of the most powerful ways to make collaboration and culture tangible. In a game, you experience scenarios in a short time that would normally take weeks or months of experience: you simulate situations as if they were real, you experiment safely with choices and behaviour, and you create a shared experience that is much easier to discuss afterwards.
In this case, we show how, for the De Prins van Hola Pola developed a customised board game for their international guide team. You will discover 4 concrete steps to make your own game (or have your own game made): from goal and concept to game structure, guidance and reuse. At the very end, you will also find an FAQ with frequently asked questions about game making, own game design and card game development - ideal if you want to start your own.
Hola Pola organises active discovery holidays for families and adults who want more than classic group holidays. With The Prince of Hola Pola, they bring families together around adventure, nature and culture. With The Baron of Hola Pola, they do the same for adults outside school holidays: off the beaten track, with room for encounters, experiences and fun.
What unites all their trips is the same philosophy: playfulness, humanity, respect for each other and genuine connection.
That same atmosphere is also felt very hard in their guide team.
Every year, Hola Pola brings guides from all over the world together in Belgium. That moment is not a classic consultation, but a meeting place where stories are shared, cultures come together and their unique guide culture is strengthened.
For the second day of their programme, they deliberately wanted to break away from standard formats.
Their question was concrete and relatable:
Not: “we want a board game”.
Well: “We want an experience that feels like our travels: connecting, playful and human.”
That became the starting point for developing a tailor-made game.
Hola Pola Guide from Mexico
Those who want to create their own game often immediately think of pawns, cards and rules. In reality, good game design starts with something else: understanding what lives.
Together with Hola Pola, we deliberately took a “sponge period”: record first, listen and deepen.
We examined, among other things:
We did this through:
👉 Tip for those who want to have their own game made:
A strong customised board game always starts from content and context, not form.
For the game, we chose one central metaphor:
A fictional journey through the “Land of Hola Pola”.
A land full of wonder, playfulness and magic. Just like the experience Hola Pola wants to create for its travellers.
This metaphor provided:
The game included:
These are formats that we have tested before in other contexts, but which we adapt each time to the identity of the organisation.
This made the game simultaneously fun, relatable and relevant in terms of content.
👉 When designing your own game, a strong metaphor forms the backbone of your concept.
The Hola Pola game did not stand alone. It was part of a half-day workshop, in which play, reflection and group discussions alternated.
This meant that the game not only had to work well as a game, but also had to fit within a broader coaching flow. So we deliberately built the concept flexibly.
We anticipated:
The framework and game explanations were worked out visually clearly so that everyone was quickly on board. At the same time, there remained enough freedom within that framework to respond to what arose in the group.
That flexibility was crucial: in an international group with different cultures, personalities and energy levels, you need to be able to adjust without losing the sense of security.
In addition, the game was also designed with an eye on reuse. The card sets, character elements and game mechanics can be redeployed in various ways afterwards:
👉 Those who have a game developed for teams or organisations are best to choose a design that not only works in the moment, but also continues to create value afterwards.
The game was not followed by a classic post-game discussion, but a guided reflection phase.
The focus was on awareness:
Thus, the game was used for what it is really meant for:
not as an end point, but as a starting point for conversation.
Through visual mood and open conversations, themes that were strongly felt by the guides emerged. The game thus became a catalyst for real dialogue.
👉 Developing strong play always means: thinking about what happens after the game stops.
The Hola Pola project delivered more than one day of playing together.
It brought:
Participants indicated:
That's what game development is really about: making people grow together.
For Hola Pola, the full development time was about 30 days.
This included:
When there is more space in the schedule, we ideally also foresee a test phase with a smaller group. This often provides additional insights.
No. This is a benchmark, no set rule.
Timing depends on:
On average, we see:
Extended trajectories: 2 to 3 months
The price depends on:
Developing a simple card game requires less budget than a fully developed board game with custom visuals.
Yes. That's just a great added value of customisation.
At Hola Pola, map sets and persona elements were designed to facilitate conversations again later too - so you can “set off on a journey” again and again without actually moving.
No. Possible forms are:
The choice depends on your goal.
No. Game concepts are also used for:
Absolutely. Co-creation increases engagement and recognition. At Hola Pola, input from guides was translated directly into game material.
At Mussels from Brossels, we design:
Always starting from your people, culture and story.
👉 Want to develop a game yourself or have a game designed?
Then we would love to build your next gaming experience together.